








🎮 Elevate Your Reality with Every Move!
The Meta Quest Touch Pro Controllers redefine virtual reality interaction with self-tracking cameras, advanced haptics, and precision controls. Designed for seamless integration with Meta Quest 2 and Pro systems, these controllers offer an ergonomic design, rechargeable convenience, and a new level of immersive experience.

| ASIN | B0BDGFXXKX |
| Batteries | 2 Lithium Ion batteries required. (included) |
| Best Sellers Rank | #12,215 in Video Games ( See Top 100 in Video Games ) #127 in Standalone Virtual Reality Headsets #242 in Standalone Virtual Reality Accessories |
| Customer Reviews | 3.6 3.6 out of 5 stars (898) |
| Date First Available | October 10, 2022 |
| Item Weight | 14.6 ounces |
| Item model number | 899-00415-01 |
| Language | English |
| Manufacturer | Meta |
| Package Dimensions | 7.56 x 5.63 x 3.82 inches; 14.57 ounces |
| Release date | December 6, 2022 |
| Type of item | Video Game |
Z**X
Great Controllers on their own!
So I'm gonna start off by saying that my 5 star is on the controllers functionality use. The controller works well with the Quest 2 that I've found, albeit the small issue with the WiFi function that should be fixed in an upcoming update (but was already fixed on the Quest Pro). Pros: * Benefits with off Camera accuracy quite well. Especially makes back-play much easier to deal with. * Despite being a hair heavier, in weight, it is actually lighter to me, possibly because of the ring. * Native rechargeable battery. Though we'll see how well that will be in months time. * These controllers come with a small recharge cradle. Cons: * 8-9 hours from full charge. * Charge Cradle is very small. * Charge cradle has a specific way of putting it on (i.e. doesn't make it easy to just place and go) * When not in use, still can drain a little. * Requires removing the Quest 2 controllers from the Quest 2 to put in the Quest Pro controllers. So why with the amount of stars for the amount of cons? Well, at their heart, it runs great. I don't have to worry about lighting for full functionality of the controllers which when in one room, the overhead light was so bright, you would think some kind of unknown experience is happening in the room if you looked through the window and it could get through most accessories for the headset for light leakage from the top. In another area, the lighting is too little and would require an infrared light to assist. Plus, if being done in the evening, the area was more echo-y so one could unintentionally wake up others in their rooms. So having these controllers eliminate lighting requirements outright. Plus, sometimes I wanted to look at different directions while firing in another (dual ranged weapons) or move around proper with melee based games and sometimes you need back blocks. While it works with the wrist strap, I would prefer having knuckle straps for throwing-based mechanics. There isn't really anything on the market that I've seen with enough confidence to say "Oh, let me try that" for having such grips. Also, it does come with a stylus for writing, but I haven't used anything that required it so not sure if its even gonna be useful for me. Overall, I still find this a great product. The hard part is justifying the cost if wanting to switch from the Quest 2 controllers. Yes, basically if you got a Quest 2 and got these, you're looking at more of an expense towards a custom PC. But I had my stuff long enough and figured I'd treat myself so the cost was fine for me.
L**E
Cool idea, poor performance
To start, I'm really experienced with VR and tend to try to fix things on my own before I write a review. I really wanted to like these, and they're pretty cool when they're working right. Problem is, they're really finicky and you'll often spend time fighting with them in the middle of your play session. One issue I have is that the controllers will often get "stuck" in a specific gesture, which is most noticeable in games like VRChat. The controllers constantly think I'm making the peace sign gesture, which is pretty disruptive as a dude that likes to emote with gestures. Another issue is that sometimes the controllers will lose tracking. Now I know this is to be expected with anything VR related, but it doesn't seem like regular tracking loss. For example, I reached downward in my well-lit room, the controllers had a very clear view without any blocked cameras, and suddenly my hands freeze in place. They'll rotate and make gestures, but stop being tracked. It takes a few minutes for the controllers to begin tracking again, or I have to turn them off and on. This happens probably 50% of the time I use them. Either way, a few minutes of frustration in the middle of your play session. They're cool when they work, but for such a premium product, I expected less issues. Why would I spend this money for a better experience, when the controllers just have a different set of issues than the ones they replace? I wish I could return these.
S**N
Woking flawless with quest 3
From a quest 3 user❤️ -First impressions- Hearing reviews from my friends of not getting these controllers because of tracking issues, overheating, going into sleep mode, etc, all of them having the quest pro. So, since I have the quest 3 and wanted to try them out, OMG game changer!!! Just by first touching them they feel really good quality. From a vrchat hardcore player these controllers are so worth it 100% especially now that they're cheaper. -Vrchat- I never loose tracking at any moment with these, even if my arms are resting they don't go into sleeping mode NEVER, with the last update of vrchat adding finger tracking to PCVR. I can also say that I can swith between pro controllers to hand tracking and vice-versa, without issues. -other games- Contractors showdown, beat saber, thrill of the fight, blade & sorcery, ELEVEN,and other games, overall yes I do feel tracking improvement and keep in mind these are heavier so at least for me make my gaming experience way more immersive. -conclusion/overall/recommendation- I can't say I was having tracking issues with my quest 3 controllers, it just the tracking range is not for me especially in vrchat where I move a lot and just doing a t pose or standing straight controllers were loosing tracking(range of cameras and my long arms), so was a lil annoying:/. For fps, aiming, pulling up inventory from your back pack, etc. Works extremely fluently too. So, Yes I highly recommend these controllers, again for quest 3, I don't think is worth it if you have a quest 2 anymore to be honest, with that money you can save up and upgrade to a quest 3. PS: I don't have any of the issues that quest pro people claim, overheating, going into sleep mode, etc. PS2: get the destek cb2 grips
J**Z
If you're using a Quest 2 or Quest Pro, this is great. If you're using a Quest 3, it has a ton of issues, lots of disconnection etc. Not worth the price because of the bugs
C**S
Great tracking, no paring issues with my Quest 3, so much more fluid in every way. Worth the AU$520 price? YMMV but for my use case? Yes. It'd get 5 star if I could use AA batteries instead of the built-in (and therefore limited usable life) lithium ion batteries. Also a few less high temperature alarms from the controllers while playing intensive games (though that's probably just my monster hands).
J**A
Nuestro hijo lo usa a diario jugando a su juego favorito Gorilla Tag.
B**T
I play beat sabre and only beat sabre. You 100% have to buy knuckles grips for these controllers and rotate your sabers. You can get pretty close to the field of claw grip using the knuckles grip. it's ridiculously smooth and accurate. The haptics are amazing. They are so much more comfortable somehow. I think because the weight is more centred in your palm. Anyway in one day that's playing just as well with them as my old controllers so the learning curve is quick
J**Y
I love the hand Oculus Pro and you can play on PC
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