

🎮 Relive the past, dominate the future with precision and style!
The Hyperkin DuchesS Wired Controller is an officially licensed Xbox S replica designed for Xbox Series X|S, Xbox One, and Windows 10/11. It features Hall Effect sticks for zero drift precision, dynamic impulse triggers with enhanced tactile feedback, and a 10-foot detachable USB-C cable for ultra-low latency gaming. Modern ergonomic improvements include new bumper buttons and a Share button for seamless gameplay and content sharing. Perfect for gamers craving nostalgic design fused with next-level performance.





| ASIN | B0D9638Z3J |
| Best Sellers Rank | #8,947 in Videogames ( See Top 100 in Videogames ) #66 in Xbox One Controllers #108 in Xbox Series X Controllers #509 in PC Game Controllers |
| Customer reviews | 4.5 4.5 out of 5 stars (465) |
| Item model number | M01618-BK |
| Language | English |
| Product Dimensions | 15.24 x 11.43 x 6.35 cm; 243 g |
| Release date | 21 August 2024 |
R**N
Ich habe meinen originalen Xbox Classic Controller hier zum Vergleich, da ich auch immer noch viel auf der Xbox Classic zocke. Der Controller Hyperkin DucheS liegt genau so gut in der Hand wie das Original. Die Haptik ist auch sehr gut. Er ist nicht glatt, sondern genau so wie das Original und fühlt sich hochwertig an. Es wurde fast 1:1 umgesetzt. Er sieht so aus, fühlt sich so an und hat auch das gleiche Gewicht wie das Original. Folgende Verbesserungen wurden vorgenommen: Die Sticks sind Hall-Effekt-Sticks und absolut präzise. Habe sie in zwei Programmen getestet. Polingrate ist 250hz, also auch super und doppelt so schnell wie der normale Xbox Series Controller, der nur 125hz hat. Die Trigger sind Impuls-Trigger. Sie wurden etwas höher angeordnet als beim Original, damit man die neuen Schulterbuttons gut erreichen kann. Diese waren beim Original nicht vorhanden und fühlen sich hier sehr gut an. Sie übernehmen bzw. spiegeln die Funktion des weißen und schwarzen Buttons, beide sind natürlich weiterhin vorhanden. Hinzugekommen ist außerdem der Share-Button. An Unterschieden ist mir aufgefallen, dass die A/B/X/Y Buttons einen Tick weiter auseinanderstehen als beim Original. Außerdem sind die Trigger etwas kleiner in Breite und Höhe und haben einen etwas kürzeren Weg als beim Original. Sie sind sogar noch etwas kürzer als beim 360 Controller, kommen diesem aber am nächsten. Ansonsten fühlen sie sich vom Druckpunkt her so wie das Original an. Auch die Sticks haben den Widerstand wie beim Original. Habe Sie auch mit einem Programm getestet. Sie haben absolut 0 Deadzone, keinen Stickdrift, einfach perfekt. Ich nutze den Hyperkin DucheS natürlich an der Xbox Series X und habe schon etliche Stunden Halo Multiplayer gezockt. Er ist deutlich ergonomischer und auch präziser und reaktionsschneller als der normale Xbox Series Controller. Ich bin sehr zufrieden!
A**M
This was the controller I used on my first console, at least the one I didn't have to share. My uncle did have the original bigger controller also, the Duke so I used that too growing up as well. Ido also own the Hyperkin version of the Duke. I decided to put that back in the box to conserve it though and use the DuchesS now. It seems an exact replica although I can't compare it physically. The best parts for me are the analog sticks but also the RB and LB buttons. They're very nice to click in and the best shape I have had on a controller. These were not on the original. I play lots of souls-likes and this shape is a bit easier to use than the bigger duke. Although it doesn't have the Xbox start up animation like the DUKE's centre button. Worth the price in my opinion. Seems well built and no issue connecting it to my PC.
U**U
If you used the S-types on the original Xbox back in the day, you'll find your muscle memory comes back almost instantaneously. The new bumpers, few new buttons, and the shiny new Hall-effect sticks are somewhat exceptions to this. The buttons feel great, but Back & Start being in the bottom-left again rather than centered as they are on a modern controller can take a few hours of retraining to grow used to again. The Black & White buttons do the same things the bumpers do so they're ultimately optional, but they're pretty much mandatory for many modern titles as designed imo, since they're so much easier to depress than are the Black & White buttons, and you're able to do so without removing your fingers from the analog sticks or dpad/ABXY face buttons. These new bumpers are also easy enough to get used to, but I must admit they're hidden a bit farther away back there than are bumpers on a modern official Xbox controller, though the entire controller isn't built to the smaller child-suited form-factor of newer official controllers. We did fine with them as kids, regardless. I cannot imagine anyone without incredibly small hands finding even these bumpers uncomfortable for even longer sessions -- they feel just fine to reach, being a typically-sized adult man myself, and they're hardly much farther back there than on the official controller I have side-by-side with it right now as I write. By my reckoning, the biggest functional change from the OG S-type has to be the new Hall-effect analogue sticks. They're almost entirely resistance-less, and the little bit of resistance you're able to detect feels as if there's nothing pulling back at you -- only a constant, slight resistance. Feeling my old genuine S-type relic next to me now, I have to say, the old analogue sticks were VERY stiff to move -- as though rubber-bands are fighting you. They have a lot of resistance as you shift them around. Newer official Xbox controllers have far, far less resistance than the old S-types, but these new Hall-effect sticks have even less resistance than that, and its resistance is of a more consistent, almost digitally pure resistance for the sake of resistance. It's difficult to describe, but it feels more consistent, rather than changing depending upon where and how extended the stick is in its range of motion. I quite prefer it to either of the alternatives myself, but it is a slight departure which may take a bit of getting used to. You can feel a bit of deadzone in the center, as with the OG S-types. How much of that his hardware vs software, I can't say, but it's not an issue for me. They do say Hall-effect tech is virtually immune to the sort of stick-drift which has plagued the major companies for decades now, so I'll take this constancy over a progressively deteriorating stick drift or stick wobbling which tends to happen with the old tech. It's wired, too, so that may be a con to some, though I don't really notice it as the cable detaches, and the one it comes with is so imperceptibly light when plugged-in, as well as long enough to make it a non-factor. Feels to be a quality cable. Solid, fabric exterior, with their own branding. The Xbox sticker is a button as well. The logo not blinding you at nighttime is lovely, as there's no luminescence to it after it's fully connected and the LED on the face turns itself off (on PC, at least -- I can't say for the consoles). That being said, all of the buttons are satisfying to use and almost perfectly emulate the look and feel of each of the buttons on the original S-types. ABXY+B/W have that translucent raised bubble effect, and feel hefty to press, with that thudding actuation you can't miss. Back/Start (or whatever they're called now) don't depress far at all, and are very clicky. Triggers give good resistance. Bumpers feel more like the ABXY buttons than the clickiness of Back/Start. The D-pad is objectively better than on the old S-type while still being *that type* of d-pad. Less mushy, easier to discern when it's pressed. It's shaped the same and travels that longer distance just as the old S-type, but has more of a sharper thud to it -- but it's definitely not clicky like some newer d-pad designs. It doesn't begin to depress until you put a good bit of pressure on it, at which point it depresses to max with a dull thud. I can't imagine anyone disliking it, it's great. They clearly put a lot of effort and painstaking engineering into this thing. I don't regret it one bit. It's my new go-to, and I don't feel compelled to put it down for any uses in particular, as though it were a gimmick not suited to certain tasks. I can't say I'm disappointed by any of it, and it has plenty I greatly prefer.
R**K
Way too large deadzones to actually properly play with, but it does look amazing.
J**S
The controller works and feels quite good
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