- One of them is a officer. The other is possessed by an ancient evil threatening all life on Earth. The horrifying bond between them will continue until something dies. A chilling adventure that could only come from the creators of Final Fantasy VII. An epic sci-fi tale told through stunning 3D rendered sequences. Battle mutant monsters in real-time polygon combat. Customize weapons, armor, and character abilities..
Product description
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One of them is a officer. The other is possessed by an
ancient evil threatening all life on Earth. The horrifying bond
between them will continue until something dies. A chilling
adventure that could only come from the creators of Final Fantasy
VII. An epic sci-fi tale told through stunning 3D rendered
sequences. Battle mutant monsters in real-time polygon combat.
Customize weapons, armor, and character abilities.
.com
----
Parasite Eve tells the story of Aya Brea of the NYPD on a case
involving mass spontaneous human combustion, mutating animals,
and the mitochondria revolution. Sound fun? Confusing? Parasite
Eve is both.
It begins when Aya is attending an opera at Carnegie Hall. The
soloist bursts into song and the audience bursts into flames.
Somehow, Aya is the only attendee who isn't affected. Not
surprisingly, she wants to know what's going on. This curiosity,
coupled with her duties as a officer, grows into a
full-scale investigation.
Parasite Eve's mechanics are simple, yet elegant. From combat to
level advancement, the game runs easily and smoothly, making it
ideal for someone new to role-playing games (RPGs). Experienced
RPGers should still enjoy it for its brilliant storyline.
Technically speaking, the game's graphics and sound are good,
but not spectacular. The full-motion cutscenes are superbly done.
Parasite Eve is a good game--there's just not enough of it. While
it doesn't feel crammed together, the story seems to resolve
quickly. Brilliant while it lasted, Parasite Eve left me wanting
more. --John Cocking
Pros:
* Mutating dogs
* Involving storyline
* Elegant game mechanics
Cons:* Too short, and it's confusing
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Review
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Parasite Eve spans six days, over the course of which the human
race's continued existence shall be called into question. A
eful night at the opera house triggers in one woman the power
to cause all those around her to incinerate as the mitochondria
in their bloodstream generate staggering quantities of energy,
and in another woman an innate resistance to the deadly effects.
You assume the role of that woman, the young New York cop Aya
Brea, as she comes to realize that the e of humanity will
depend upon her actions. As Square Soft's biggest release since
Final Fantasy VII, Parasite Eve offers high production values and
an intriguing storyline in what Square Soft has dubbed "the
cinematic RPG." Its gameplay blends action and horror with
traditional RPG elements to create a game that is all too easily
described as the marriage of Final Fantasy VII and Resident Evil.
But even as Parasite Eve takes up many of the best aspects of
both these games, so does it bring along many of their
shortcomings.
True to its cls, Parasite Eve often looks sleek, inspired, and
beautiful - like a good film. The scenery throughout the game is
composed of still 3D-rendered images of mostly authentic New York
locales, and the quality and detail of these various settings is
astounding. Whether you're searching through Central Park in the
middle of the night or rummaging through the slums early in the
morning, Parasite Eve looks consistently real. The background art
looks so good that you will often find yourself admiring your
surroundings instead of forging onward in your quest. The various
polygonal characters aren't quite as sharp as the backdrops, but
their motions and actions during plot sequences are expressive
and believable. As Aya, you will have to shoot your way past
scores of monsters, all of which are your typical mutated urban
animal variety and thence not particularly imposing. And though
some of the boss monsters are both creepy and fearsome, like a
particularly large and ill-tempered three-headed hound, for the
most part your sition will fail to impress.
Even a discriminating connoisseur of computer-generated
cinematics would be awestruck at several animated cutscenes over
the course of Parasite Eve. While the cinematic sequences are
never particularly long, they are frequent and almost always
amazing - all the more so toward the end of the game. Among other
things, you'll witness breathtaking panoramic s of New York
City, grisly deaths or even grislier metamorphoses, and even some
good old-fashioned intervention. Though there's hardly
enough CG here to make up a feature-length film, there's plenty
of the stuff to keep you going all the way through. It's
integrated seamlessly into the game and makes key plot sequences
much more dramatic and the entire game more memorable overall.
Meanwhile, Parasite Eve isn't much to speak highly of where sound
is concerned. Much like Final Fantasy VII before it, there is no
speech to be heard anywhere in the game. Unfortunately, while the
text-driven plot felt appropriate in Final Fantasy VII, the
brevity of the story, city of characters, and the real-world
setting all dictate that Parasite Eve would have seriously
benefited from full speech. It took Parasite Eve half a year to
reach the audience of the country where the game takes place, but
that time was spent merely translating the short script rather
than adding speech, let alone Dual Shock force-feedback support
or anything else. At least the English script reads well enough.
Parasite Eve also would have benefited from a more consistent
soundtrack. Most of the music in the game consists of
appropriately moody techno tunes, and it's all quite good, if
forgettable, much like techno tends to be. However, the battle
theme is uncharacteristically mellow, while the opera sequences
are thwarted by an awful warbling opera-sounding keyboard
instrument that doesn't sound anything like a real voice.
Furthermore, some gameplay sequences are conspicuously devoid of
any background music. While silence, when implemented skillfully,
may lend drama or tension to a scene, it just feels really
awkward most of the time in Parasite Eve. In particular, it's
difficult to believe that a New York City street might ever be
silent at any time of day. Meanwhile, the various sound effects
in the game share a common trait of being subdued and muffled.
Aya fights through the game using everything from pistols to
rocket launchers, but the sound never does any of these weapons
due justice. --Greg Kasavin
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