---
product_id: 2380867
title: "Elder Sign"
brand: "asmodee"
price: "$U6143"
currency: UYU
in_stock: null
reviews_count: 8
category: "Asmodee"
url: https://www.desertcart.uy/products/2380867-elder-sign
store_origin: UY
region: Uruguay
---

# Fast-paced 1-2 hour gameplay Cooperative dice mechanics Supports up to 8 players Elder Sign

**Brand:** asmodee
**Price:** $U6143
**Availability:** ❌ Out of Stock

## Summary

> 🎲 Seal the fate of the cosmos before time runs out!

## Quick Answers

- **What is this?** Elder Sign by asmodee
- **How much does it cost?** $U6143 with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.uy](https://www.desertcart.uy/products/2380867-elder-sign)

## Best For

- asmodee enthusiasts

## Why This Product

- Trusted asmodee brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Quick Yet Deep:** Engage in intense, immersive gameplay that’s easy to learn but rewards strategic replay.
- • **Unite & Conquer:** Join forces with up to 8 players in a thrilling cooperative race against cosmic horror.
- • **Expandable Horror:** Expand your experience with additional Ancient Ones, monsters, and mechanics via expansions.
- • **Lovecraftian Immersion:** Dive into a richly thematic world inspired by H.P. Lovecraft’s eerie supernatural mysteries.
- • **Strategic Dice Mastery:** Roll, bank, and re-roll specialized dice to outwit eldritch monsters and seal dimensional rifts.

## Overview

Elder Sign is a cooperative dice game for up to 8 players where you race against time to prevent the return of the Ancient One. Designed by the creators of Arkham Horror, it features innovative dice mechanics, quick 1-2 hour sessions, and deep Lovecraftian themes. With strategic gameplay, high replayability, and expansions available, it’s perfect for millennial professionals seeking immersive, social game nights with a cosmic horror twist.

## Description

Product Description Gilman felt that the twilight abysses around him were those of the fourth dimension. Those organic entities whose motions seemed least flagrantly irrelevant and unmotivated were probably projections of life-forms from our own planet, including human beings. What the others were in their own dimensional sphere or spheres he dared not try to think. –H.P. Lovecraft, “The Dreams in the Witch House” Elder Sign lets players control investigators who must successfully endure adventures within the museum in order to gather clues, items, and the eldritch knowledge they need to seal the rifts between dimensions and prevent the Ancient One’s arrival. A clever and thematic dice mechanic pits their exploration against monsters and the sheer difficulty of staying sane and healthy while investigating the most dangerous exhibits and most terrifying instances of insanity. Elder Sign recreates the Lovecraftian thrills of eerie suspense and mind-numbing horrors in a cooperative game players can finish in one to two hours. Rules, card text, and innovative dice mechanics expertly designed by Richard Launius and Kevin Wilson, the designers of Arkham Horror, all blend in a game that’s quick to learn, quick to play, strategic enough to reward frequent replay, and eccentric enough to immerse players in the museum’s supernatural intrigue. From the Manufacturer Gilman felt that the twilight abysses around him were those of the fourth dimension. Those organic entities whose motions seemed least flagrantly irrelevant and unmotivated were probably projections of life-forms from our own planet, including human beings. What the others were in their own dimensional sphere or spheres he dared not try to think. –H.P. Lovecraft, “The Dreams in the Witch House” Elder Sign lets players control investigators who must successfully endure adventures within the museum in order to gather clues, items, and the eldritch knowledge they need to seal the rifts between dimensions and prevent the Ancient One’s arrival. A clever and thematic dice mechanic pits their exploration against monsters and the sheer difficulty of staying sane and healthy while investigating the most dangerous exhibits and most terrifying instances of insanity. Elder Sign recreates the Lovecraftian thrills of eerie suspense and mind-numbing horrors in a cooperative game players can finish in one to two hours. Rules, card text, and innovative dice mechanics expertly designed by Richard Launius and Kevin Wilson, the designers of Arkham Horror, all blend in a game that’s quick to learn, quick to play, strategic enough to reward frequent replay, and eccentric enough to immerse players in the museum’s supernatural intrigue.

Review: Fantastic game: easy set up, easy to learn, great replayability, - If you’re a fan of the cosmic horror genre looking for a fun, quick-to-set-up, moderate-length game with excellent replayability & extra options in the form of two decent, mechanics enriching expansions then this should hit the spot, center target. The game play is what I like to describe as “complex farkle” - for those familiar with that classic dice rolling game - in the sense that your main action to complete quests or challenges, defeat enemies, etc. involves rolling specialized dice in an attempt to acquire the right symbols (etched on the dice faces) in the right combinations & amounts, with game mechanics that allow you to store or “bank” certain rolls & re-roll misses. This all happens against the back drop of earthly locations with attached quests goals - represented by cards arrayed in a grid- and where monsters may spawn to increase the challenge at that locale. Additionally, cosmic locations - so called “other worlds” - are also flory introduced & present their own challenges & rewards. All of this is, of course, leading up to either the summoning of an elder god or the heroes prevention of the summoning ritual … or their deaths. The base game has a satisfying roster of ancient ones to choose among, and additional options for increasing the difficulty of challenging them in replay. The two expansions (which I also purchased) add to this roster, as well as introducing new mechanics, new locations, monsters, etc. This is a game that’s perfect for one of those game nights where you want a decent challenge, but also want to maybe have some “hang time” & maybe casually play things out while eating, laughing, & talking. In other words, it’s not going to be the kind of all nighter or beat-over-three-days type of session, but a good tone will be had & you’ll be able to enjoy another game if you’d like or plan other activities without feeling like you missed out on any one kind of thing that evening, if you get my drift. Highly recommended :-)
Review: Fun game with lots of replay-ability - My wife and I love this game! There are a lot of piece that we keep in small zip locks, but that does not hinder the fun. It did take us a while to read through the instructions in order to get started, and we had to reference them a few times as we played, but it is a relatively simple game to learn. My wife and I are very much into playing co-operative games with each other when we can. The game seems a bit intimidating to set up at first, but the game play itself is very easy: 1. Move your character (or stay put) to any adventure card or the starting card. 2. Attempt to complete an adventure card by rolling the necessary dice combinations. and 3. turn the clock forward. Try to collect as many Elder Signs needed to keep the monster from emerging. If you do, you win, if not, then you have to battle the monster. This would make a great starter RPG-type of game that probably wont scare off newcomers. The first round we played, we won almost too easily. This was partly because we did not follow some of the rules we should have, such as the rule for focusing a roll. We were focusing a die even if we completed an item, which you are not supposed to do. When we played the second time, the monster appeared... very quickly thanks to my lame rolls. The game was much more intense and difficult this time around. There are 16 different characters to play as, and eight ancient monsters to try and keep locked away, which makes for great replay-ability. The art work is beautiful, and the cardboard pieces included with the game a very high quality, and pretty thick. The adventure cards a very large and easy to read. The item cards are small like in Ticket to Ride, or Timeline which are not my favorite size, but there usually is not a lot of information to read, so it works fine. I have not played any other games in the Arkham Horror series, but I look forward to purchasing expansion packs as we go.

## Features

- COOPERATIVE DICE GAME: Join forces with up to eight players in this fast-paced cooperative dice game designed by Richard Launius and Kevin Wilson, creators of Arkham Horror.
- RACE AGAINST TIME: Assume the roles of investigators racing to prevent the imminent return of the Ancient One, testing your sanity and stamina in a thrilling adventure.
- TOOLS AND ALLIES: Arm yourself with an array of tools, allies, and occult knowledge as you embark on a quest to locate Elder Signs, the eldritch symbols that can seal away the Ancient Ones and secure victory.
- SUPERNATURAL INTRIGUE: Immerse yourself in a world of supernatural mysteries, challenging your team's wits and strategy as you work together to overcome otherworldly threats.
- WIN THE GAME: Can your team locate enough Elder Signs to seal away the Ancient One and emerge victorious in this heart-pounding race against the forces of the unknown?

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | 1616611359 |
| Age Range Description | Adult |
| Best Sellers Rank | #191,232 in Toys & Games ( See Top 100 in Toys & Games ) #4,932 in Board Games (Toys & Games) |
| Brand Name | Asmodee |
| Customer Reviews | 4.7 out of 5 stars 1,132 Reviews |
| Educational Objective | Develop cooperative play, strategic thinking, and problem-solving skills through collaborative gameplay. |
| Global Trade Identification Number | 09781616611354 |
| Included Components | 1 Game |
| Is Assembly Required | No |
| Item Dimensions | 10 x 2 x 10 inches |
| Item Part Number | FFGSL05 |
| Item Type Name | game |
| Item Weight | 600 Grams |
| Manufacturer | Asmodee |
| Manufacturer Maximum Age (MONTHS) | 180.0 |
| Manufacturer Minimum Age (MONTHS) | 156 |
| Manufacturer Part Number | SL05 |
| Manufacturer Warranty Description | Guaranteed against manufacturer defects |
| Material Type | Plastic |
| Model Number | SL05 |
| Number of Players | 8 |
| Operation Mode | Manual |
| Set Name | Elder Sign |
| Size | Large |
| Supported Battery Types | No batteries required |
| Theme | Fantasy |
| UPC | 607052433468 |

## Images

![Elder Sign - Image 1](https://m.media-amazon.com/images/I/819uATUSOGL.jpg)
![Elder Sign - Image 2](https://m.media-amazon.com/images/I/81k5EbB76KL.jpg)
![Elder Sign - Image 3](https://m.media-amazon.com/images/I/81yer9mVQaL.jpg)
![Elder Sign - Image 4](https://m.media-amazon.com/images/I/81VE5eu-m-L.jpg)
![Elder Sign - Image 5](https://m.media-amazon.com/images/I/81uJMZJzepL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Fantastic game: easy set up, easy to learn, great replayability,
*by M***N on January 28, 2024*

If you’re a fan of the cosmic horror genre looking for a fun, quick-to-set-up, moderate-length game with excellent replayability & extra options in the form of two decent, mechanics enriching expansions then this should hit the spot, center target. The game play is what I like to describe as “complex farkle” - for those familiar with that classic dice rolling game - in the sense that your main action to complete quests or challenges, defeat enemies, etc. involves rolling specialized dice in an attempt to acquire the right symbols (etched on the dice faces) in the right combinations & amounts, with game mechanics that allow you to store or “bank” certain rolls & re-roll misses. This all happens against the back drop of earthly locations with attached quests goals - represented by cards arrayed in a grid- and where monsters may spawn to increase the challenge at that locale. Additionally, cosmic locations - so called “other worlds” - are also flory introduced & present their own challenges & rewards. All of this is, of course, leading up to either the summoning of an elder god or the heroes prevention of the summoning ritual … or their deaths. The base game has a satisfying roster of ancient ones to choose among, and additional options for increasing the difficulty of challenging them in replay. The two expansions (which I also purchased) add to this roster, as well as introducing new mechanics, new locations, monsters, etc. This is a game that’s perfect for one of those game nights where you want a decent challenge, but also want to maybe have some “hang time” & maybe casually play things out while eating, laughing, & talking. In other words, it’s not going to be the kind of all nighter or beat-over-three-days type of session, but a good tone will be had & you’ll be able to enjoy another game if you’d like or plan other activities without feeling like you missed out on any one kind of thing that evening, if you get my drift. Highly recommended :-)

### ⭐⭐⭐⭐⭐ Fun game with lots of replay-ability
*by O***Y on June 23, 2016*

My wife and I love this game! There are a lot of piece that we keep in small zip locks, but that does not hinder the fun. It did take us a while to read through the instructions in order to get started, and we had to reference them a few times as we played, but it is a relatively simple game to learn. My wife and I are very much into playing co-operative games with each other when we can. The game seems a bit intimidating to set up at first, but the game play itself is very easy: 1. Move your character (or stay put) to any adventure card or the starting card. 2. Attempt to complete an adventure card by rolling the necessary dice combinations. and 3. turn the clock forward. Try to collect as many Elder Signs needed to keep the monster from emerging. If you do, you win, if not, then you have to battle the monster. This would make a great starter RPG-type of game that probably wont scare off newcomers. The first round we played, we won almost too easily. This was partly because we did not follow some of the rules we should have, such as the rule for focusing a roll. We were focusing a die even if we completed an item, which you are not supposed to do. When we played the second time, the monster appeared... very quickly thanks to my lame rolls. The game was much more intense and difficult this time around. There are 16 different characters to play as, and eight ancient monsters to try and keep locked away, which makes for great replay-ability. The art work is beautiful, and the cardboard pieces included with the game a very high quality, and pretty thick. The adventure cards a very large and easy to read. The item cards are small like in Ticket to Ride, or Timeline which are not my favorite size, but there usually is not a lot of information to read, so it works fine. I have not played any other games in the Arkham Horror series, but I look forward to purchasing expansion packs as we go.

### ⭐⭐⭐⭐⭐ Super fun game!
*by D***Y on October 25, 2012*

I initially saw this played on Wil Wheaton's "TableTop" web series on YouTube and thought "Huh, that looks kinda fun." A friend bought it and three of us have played it 10 times now and LOVE IT. The rules are a tiny bit arcane at first, but once you play through the game once, it becomes second-nature. There's a LOT of strategy concerning which adventures to attempt when, whether to use your items to get the extra red or yellow dice, whether to hold symbols on spells for your friends to use, etc. Warning: the game, much like Arkham Horror, is designed to beat you. Our current split is 4/6 win/loss and in all but one of those wins we were really close to losing. My favorite part of the game is not only the challenge you have beating it, but that it's a cooperative game like Pandemic or Castle Panic; that is, the players vs. the game. Some of my friends aren't very competitive-minded, so playing an adversarial game isn't always fun for them. With Elder Sign, there's no competition between players, which they like. The game plays fairly quickly when you're familiar with the rules; around 40 minutes per game. The materials are very high quality, with cards printed on heavy stock and laminated like playing cards. The tokens are all thick paperboard and also laminated. This game should last a long time with normal care. And since there's no game board to worry about, you could consolidate everything into a box 1/4 of the size of the game box and play it pretty much anywhere. Overall, a great game that has a ton of replay value. This is one that I'll be sure to keep in our regular game-night rotation!

## Frequently Bought Together

- Fantasy Flight Games Elder Sign Board Game - Supernatural Intrigue, Cooperative Dice Adventure! Horror Mystery Game, Ages 14+, 1-8 Players, 1-2 Hour Playtime, Made
- Elder Sign: Unseen Forces Expansion
- Elder Sign Omens of the Pharaoh Board Game EXPANSION - Egyptian Adventure! Cooperative Horror Mystery Game, Ages 14+, 1-8 Players, 1-2 Hour Playtime, Made by Fantasy Flight Games

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*Product available on Desertcart Uruguay*
*Store origin: UY*
*Last updated: 2026-03-20*