---
product_id: 3585
title: "Grand Theft Auto V - PlayStation 3"
brand: "rockstar games"
price: "$U2378"
currency: UYU
in_stock: true
reviews_count: 7
category: "Rockstar Games"
url: https://www.desertcart.uy/products/3585-grand-theft-auto-v-playstation-3
store_origin: UY
region: Uruguay
---

# Massive open world, 49 sq km+ 3 playable protagonists, seamless switching Dynamic heist missions with tactical planning Grand Theft Auto V - PlayStation 3

**Brand:** rockstar games
**Price:** $U2378
**Availability:** ✅ In Stock

## Summary

> 🎮 Own the streets, live the chaos — GTA V is your ultimate crime saga playground!

## Quick Answers

- **What is this?** Grand Theft Auto V - PlayStation 3 by rockstar games
- **How much does it cost?** $U2378 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.uy](https://www.desertcart.uy/products/3585-grand-theft-auto-v-playstation-3)

## Best For

- rockstar games enthusiasts

## Why This Product

- Trusted rockstar games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Plan and Execute Epic Heists:** Strategize your approach with crew selection and multiple plans, turning high-stakes robberies into cinematic, adrenaline-pumping gameplay.
- • **Master Three Unique Characters:** Switch effortlessly between Michael, Franklin, and Trevor—each with distinct skills and storylines—for a fresh gameplay experience every mission.
- • **Experience a Living, Breathing City:** Encounter dynamic NPCs, random events, and side missions that make Los Santos feel like a real, unpredictable world you belong to.
- • **Explore the Largest Open World Ever:** Dive into Los Santos, a sprawling, hyper-detailed cityscape and countryside that feels truly alive and endlessly explorable.
- • **Rockstar’s Best Storytelling & Gameplay Blend:** Engage in a gripping narrative with sharp satire, humor, and emotional depth, all wrapped in smooth, responsive shooting and driving mechanics.

## Overview

Grand Theft Auto V for PlayStation 3 delivers an unprecedented open-world experience with over 49 square kilometers of richly detailed environments. Featuring three distinct protagonists with unique abilities, the game revolutionizes storytelling by allowing seamless character switching. Its dynamic heist missions require tactical planning and crew management, while the living city of Los Santos offers countless side activities and random events. With Rockstar’s signature blend of sharp satire, immersive gameplay, and a massive online component, GTA V remains a must-have title for any serious gamer.

## Description

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Review: My Grand Theft Auto V Review - The Grand Theft Auto series is one of the biggest in video games and Rockstar proves that a franchise doesn’t need to saturate the market by having a new game release every year. It has been five years sense Grand Theft Auto IV and although Rockstar has made other games in that time, the world of GTAV alone feels like they have been working on this game that whole time. As of GTA IV, Rockstar went for more of a series tone with the franchise and it didn’t fit well with all the anarchy that players could get into. Now with GTAV the story is serious again and this time told in a more exciting way which lends itself to having some lighthearted moments that mix with the serious moments smoothly without feeling out of place for the most part. The story works well and that is helped by some of the best characters in the series and once again great depth to the world around you, but GTAV still leaves room for improvement with the characters as well as how things work in the world. Instead of playing as one character running amuck across town, this time you take on the role of three different characters. You are introduced to all three characters over the first few hours of the game one at a time, getting a small piece of their lives while doing so and learning a little about them. There is Michael, who was a career criminal that has now slowed down, retired from the life with his wife and kids in Los Santos, which is game's version of Los Angeles. He has been spending his time bored out of his mind sitting around his house drinking; meanwhile his wife and kids hate him. Then there is Franklin, who is a low rent gangster. He and his best friend Lamar are the more typical style for this kind of gang as they are doing basic crimes trying to step up to bigger things. Franklin and Lamar at the time though are working for a crooked car dealer stealing cars for him, which is what leads to the meeting between him and Michael. From there the main story really starts going as Michael takes Franklin under his wing and they start working together and making a name for themselves, at least enough to catch the attention of Trevor, who is an old partner in crime of Michaels. Trevor is your typical loose canon, basically his whole life is lead by acting out like when you get bored in a GTA game and run around causing havoc. He swears, drinks and kills as he pleases with little remorse. His main gig is running a meth lab operation in the country/deserted area north of Los Santos. Trevor has spent the last ten years thinking Michael is dead until now, leading him into town to see for himself that Michael is still alive. This leads to a shaky and uneasy relationship between these three characters. Rockstar has done a great job of making it easy to switch between these three characters, unless you are in the middle of a mission. Some missions are for just that one character you have selected, while others are for two or maybe all three. Most of the time you can switch to any of the three you’d like and be introduced to whatever is going on in their life at that time. You can switch to Michael as he wakes up screaming from night terrors or walking out of a coffee shop throwing his cup on the ground. You can switch to Franklin playing with his dog Chop or trying to keep his friends from fighting or you can switch to Trevor puking into fountains or in his underwear chasing girls out of the strip club. It is nice giving the idea that all three of these guys are out living their lives even when you are not controlling them at all. The mission structure is pretty standard for a GTA game. There is a letter on the map that pops up and you drive to it, have a little cut scene and most likely end up driving someplace else to really get going. Some missions have multiple parts to them as well. Those types of missions usually end up mixing it up with one or two of the other main characters from the game. For example there is a chain of missions were Franklin is boosting unique cars and Trevor comes in to help and they take off with the cars on the back of a truck down the highway and as Trevor you have to try getting away from the police that catch on. However you can’t shake them so the game has you switch to Franklin to climb into a \car on the back of the truck, drop it off the back and shoot the police are that are in pursuit. There are other missions where the characters find themselves in a shoot out and you can switch between them making it kind of tactical when it needs to be. This also plays into the game’s special abilities and stats for each character. All the characters have a list of stats for things like driving, shooting and energy. Again for example, Trevor is better at shooting then Franklin. However stats like the shooting don’t make any difference seeing that there is an auto-aim that makes picking off enemies (or the police) just as easy for everyone. The only statistic that seems to make any difference is the character specialty ones. Each has their own, such as Trevor goes into a rampage-esque mode and takes less damage, Franklin can use his while driving and slows down time to make better moves on the road and Michael has the ability to become more focused when in a firefight, having kind of a Max Payne feel to it, but not as dramatic. These all come in handy, however when it comes to the combat oriented ones if you use the cover system along with the previously mentioned auto-aim you will easily make it out of most encounters with enemies. There are times that missions deviate from the normal style such as when your crew takes on different heists. These missions take some extra planning and happen at pivotal points in the main story. These missions usually start out by getting information on the building or area you are going to have the heist happen and then choosing a “Plan A” or “Plan B” and depending on which you decide on you will make plans from there. You can play a sloppy way that is more dangerous or a more laid out plan that is less risky and makes for a more smooth in and out situation. From there you choose a crew (outside of the main three characters). You will higher a shooter, hack and a driver. Some of these missions you won’t need all three, maybe one or two. You will choose these people on their stats and those with higher stats will cost more money that is received from the heist. If you choose a shooter that is not as experienced he might die during the job and the money he was caring is gone and taken out of the total at the end. However, whoever you choose and make it through the mission the stats can go up, but the percentage of their take will stay the same. So it is possible to use inexperienced people and keep from paying them more as they get better. Some heists will need extra steps to complete before starting the heist. Maybe the job requires masks, clothing and weapons. You can have one of the main characters go buy it all or have one of each do a few steps making it feel like it was a team effort to get everything set up. You will sometimes also need to get yourself a getaway car and find a good place to stash it for once the job is done you can get away easily and quickly. Sometimes the job will call for specific vehicles like garbage trucks or maintenance vans and you will have to steal those as part of the set up. All this is a nice and welcome changed from the typical mission structure of the GTA series and they come a long just in time to keep things fresh and different. The only complain about this is there should have been a lot more of these types of missions. So you have your story missions and heists and of course there are side events. Outside of that there are random events that pop up when you are cruising around, these are usually simply things like someone stealing a purse from a woman or stealing a car. You can stop these from happening and do one of two things, keep the money you pick up or keep the vehicle that you get from the thief. After all you are playing as one of three criminals in their own right. There are also missions referred to as "Strangers and Freaks". These missions have little structure to them, but just enough to be something different. They are pretty typical for an open world game and each character have different events that unfold from them. Trevor for instance runs into some border control nut jobs in the desert bent on locking up whoever they assume is an illegal alien. Michael lets some random woman talk him into a footrace and Franklin gets mixed up with a weirdo that wants to get marijuana legalized. It is missions like this that keeps GTAV down to earth and brings in some humor. It keeps the game from feeling too serious all the time. There are also other things to do like street racing what not to do in the world, like any game of this caliber. Of course there is the simplest thing to do like joy ride around and see how long you can last with five wanted stars. As mentioned and of course expected there is a ton of driving that happens in this game. Unfortunately Rockstar still doesn’t seem to grasp the concept of gravity when it comes to the driving. The GTA series sense turning into a third-person game in GTA3 has had an awful time with the driving. Even now in GTAV it feels like you’re driving on icy roads while there is hardly any gravity. It is something that you do get use to, but really shouldn’t have to after all this time. I hate to bring it up, but the Saint’s Row series has had a better handle on driving the entire time compared to the GTA series. Also the flying is still a problem and like driving only becomes bearable after getting use to it. Although, when it comes to flying there is also the landing which is even more of a chore. Landing a plan in GTAV reminded me of trying to land a fighter jet on the aircraft carrier in Top Gun of the NES. GTAV is by far the best game in the series. Rockstar is so great a creating a world to live in and great characters to play as and they have out done themselves here once again. Driving is the only real downer about this game and even though you shouldn’t have to get use to it, once you do it works pretty well. There is also an online component to the game, but that is not out until October 1st. With all that GTAV offers though it is alright for Rockstar to take their time and get the online done right. There is no need to rush it with some much in the world already. GTAV might not be as surprising as it seemed like it would be, playing as more then one character and having such a huge open world, but it still makes it the best. I can see already other games trying to bring in the multiple main character aspect that GTAV has and they already perfected it as far as I am concerned. I just wish that GTAV came out earlier to help get through the summer drought of no game releases, but it is here now and worth picking up right away. It will also keep those afloat for awhile that don’t plan picking up next-gen systems anytime soon.
Review: GTA V- An In-Depth Review - GTA V is such a massive game that it will take a while for me to be able to put into words everything that makes this game truly a fantastic video game and one with the best open world to date. To start off, the story and the world itself is primarily a satire on modern American society, which exaggerates and emphasizes issues sun as the use of extreme violence, the popularity of the media and technology, and the different types of lives to be lived. In Los Santos, you get to be three characters, which is an opportunity of gaming that I haven't really seen before, the idea to seamlessly transition to another character, doing something completely unscripted in the expansive world of Los Santos. First you have Michael, a rich criminal who decides to enter the business after he enters some rough waters; Franklin, an aspiring repo man who is trying to make it big in the world; and Trevor, the most insane character you could manage to play as in a game. I mean he is insane; pathologically, really. The story really feels like a crime saga and though it does a fine job in the beginning, with appropriate pacing of it's set pieces and it's characters, the main fault to this game is it's second act. Many hours into the game, you'll find yourself just a bit lost in the narrative, and in a negative way. Far too much is happening for you to really get invested in whats happening, and far too many villains are introduced for me to be able to register their weight and role in the story. I found myself for at least ten hours worth of story missions begrudgingly completing tasks required from me to partake in in order to progress the story, for that reason only. It's written fine, as is the rest of the script, but it's to convoluted and almost feels as if its trying to compete with the massive variety and scope of the open world in what you could do in it. Thankfully, the third act, which is really after the third to last heist- I think I should actually mention a part of the story rather than just gloss over it and point out it's flaws. The heist aspect of the story are these massive events that are really being led up to in anticipation, and rarely do these ever disappoint. These heists rake in tons of money from places that you are robbing, and is really the only part in the game where control is 100% given to you. Which leads into the second point of the story that I would like to make before we reroute back to what I was saying earlier. In most of the side missions, I persistently felt an unnerving sense of hand-holding, in which I was constantly being told what, how, and where to do something. It really took me out of it, and felt like a huge contradiction to the massive amount of freedom that you can get whilst roaming in the open world. Now, to return to what I was saying... Thankfully, the third act, which is really after the third to last heist, gets a tone that wasn't seen for the rest of the game. It feels a bit brooding, as if all is leading up to some grand and bombastic finale (which it does, mind you). Secrets and lies are revealed, shots are fired, and the third act makes up for most of the second acts muddled events by having a tighter script and better story progression. In the gameplay aspect of the game, there are really two things that you will be doing: shooting and driving. Shooting is smooth and responsive, and also generally easy, as GTA V's aim is always lock on (because if it's not then it's damn near impossible to use) and the guns you continue to unlock feel more powerful and rewarding. Cover is very good in the game, some of the best movement i've seen in a game. Gunfights work absolutely well in a gameplay aspect, and I only ever failed because I simply made the wrong tactical choices of movement. The other main gameplay aspect is the driving; I never played GTA IV, so I have no idea how it is comparatively, but I heard that V is much better. And it really is. Cars have real weight to them, and with practice, drifting can be a cool and advantageous move. Driving feels wonderful and it really is a joy to take a car (which you will most likely have stolen) and drive across the desert as the sun goes down. Gameplay wise GTA V does all that it sets out to do right. Now for the big one; the real reason why this game is one of the best games of all time: the open world. It is a huge cliche to say "living, breathing world" when talking about a video game's open world, but this is the first game where I feel that term really encapsulates what Los Santos really feels like. In most other games I play I feel that the world revolves around me, and while in some games it's fine, like in Infamous 2, sometimes it feels good to see a world evolving in it's own ways, not giving you all the attention. The citizens of Los Santos are living their own lives, driving to a specific destination, taking their dog out for a walk, talking on the phone (and to my surprise, I have never heard the same phone conversation twice, even including in GTA Online). Not only that, but the world is simply gorgeous, and one of the best-looking games on the system. Not only does the world feel alive and as if it has it's own personality, but there is also so much that you can do in it. The world map will give you things to find, such as certain missions that will even possibly unlock other branching missions; but, unlike many other games, I was actually rewarded with scouring the city and Blaine county, because that allowed me to find many of the other missions not shown to me, and many of the MANY random encounters that you can run into in the world. It's so seamless that it feels organic, like it just naturally appeared and somehow now an NPC has a new story to tell me. If you keep driving in San Andreas, chances are you will see someone calling out at you, doing something curious, or holding up a store (which amazingly you can either stop them from finishing the job or actually aid them in their escape). For the first time I would have to define a certain aspect of a game as perfect. GTA V is not my favorite game, nor is it a 10/10, but it's open world is one of the most incredible things I have ever seen with countless activities and races to participate, people to meet, and genuinely interesting tasks to complete. There is absolutely no flaw in the open world, as far as I could tell. GTA V is a masterpiece. It comes damn close to bring my favorite game, with incredible gameplay and a awe-inspiring open world to explore. It only fails in the second act of it's story, and it only fails because it tries too hard. And even then it's first and particularly it's third act is simply exquisite. This game is a marvel, and must be played. Be warned of the poor choice you are making if you choose to not. 9.8/10

## Features

- The biggest, most dynamic and most diverse open world ever created and now packed with layers of new detail.
- Grand Theft Auto V blends storytelling and gameplay in new ways as players repeatedly jump in and out of the lives of the game's three lead characters, playing all sides of the game's interwoven story.
- Grand Theft Auto V also comes with Grand Theft Auto Online, the dynamic and ever-evolving Grand Theft Auto universe for multiple players.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B0050SXKU4 |
| Best Sellers Rank | #1,679 in Video Games ( See Top 100 in Video Games ) #41 in PlayStation 3 Games |
| Compatible Video Game Console Models | Sony PlayStation 3, Sony PlayStation 3 Slim, Sony PlayStation 3 Super Slim |
| Computer Platform | PlayStation 3 |
| Customer Reviews | 4.6 4.6 out of 5 stars (9,155) |
| Date First Available | October 25, 2011 |
| Department | Adults |
| Genre | adventure-game-genre |
| Global Trade Identification Number | 00710425471254, 00710425471278 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 4.2 ounces |
| Item model number | 47125 |
| Language | English |
| Manufacturer | Rockstar Games |
| Number of Players | Single Player |
| Product Dimensions | 5.3 x 0.6 x 6.7 inches; 4.16 ounces |
| Publication Date | September 17, 2013 |
| Rated | Mature |
| Release date | September 17, 2013 |
| Type of item | Video Game |
| UPC | 710425471254 710425471278 |

## Images

![Grand Theft Auto V - PlayStation 3 - Image 1](https://m.media-amazon.com/images/I/916RmERQSGL.jpg)
![Grand Theft Auto V - PlayStation 3 - Image 2](https://m.media-amazon.com/images/I/71x-1UJb45L.jpg)
![Grand Theft Auto V - PlayStation 3 - Image 3](https://m.media-amazon.com/images/I/61EtCIV1SWL.jpg)
![Grand Theft Auto V - PlayStation 3 - Image 4](https://m.media-amazon.com/images/I/61gL8Q1jlUL.jpg)
![Grand Theft Auto V - PlayStation 3 - Image 5](https://m.media-amazon.com/images/I/71n7sSgSPKL.jpg)

## Available Options

This product comes in different **Platform For Display, Edition** options.

## Questions & Answers

**Q: Is this US version? like will it work on a ps3 from usa?**
A: Yes it's the us version and yes it works for ps3

**Q: Does it come with installation disk and play disk?**
A: GTA V is only 1 disk on the PS3. It is 2 disks on the 360 pick up the Xbox does not use Blu ray technology

**Q: Ok. I know its a 3 protagonist game(which is COOL),so can any of you tell me WHO is the 4th mysterious character you see on the Character Select??**
A: The 4th character is the one you create to be able to play with friends.

**Q: what does deathwish do?**
A: It's the last mission of the game spoiler alert: u have to pick with to kill Franklin or Trevor or this weirdo

## Customer Reviews

### ⭐⭐⭐⭐⭐ My Grand Theft Auto V Review
*by S***D on September 28, 2013*

The Grand Theft Auto series is one of the biggest in video games and Rockstar proves that a franchise doesn’t need to saturate the market by having a new game release every year. It has been five years sense Grand Theft Auto IV and although Rockstar has made other games in that time, the world of GTAV alone feels like they have been working on this game that whole time. As of GTA IV, Rockstar went for more of a series tone with the franchise and it didn’t fit well with all the anarchy that players could get into. Now with GTAV the story is serious again and this time told in a more exciting way which lends itself to having some lighthearted moments that mix with the serious moments smoothly without feeling out of place for the most part. The story works well and that is helped by some of the best characters in the series and once again great depth to the world around you, but GTAV still leaves room for improvement with the characters as well as how things work in the world. Instead of playing as one character running amuck across town, this time you take on the role of three different characters. You are introduced to all three characters over the first few hours of the game one at a time, getting a small piece of their lives while doing so and learning a little about them. There is Michael, who was a career criminal that has now slowed down, retired from the life with his wife and kids in Los Santos, which is game's version of Los Angeles. He has been spending his time bored out of his mind sitting around his house drinking; meanwhile his wife and kids hate him. Then there is Franklin, who is a low rent gangster. He and his best friend Lamar are the more typical style for this kind of gang as they are doing basic crimes trying to step up to bigger things. Franklin and Lamar at the time though are working for a crooked car dealer stealing cars for him, which is what leads to the meeting between him and Michael. From there the main story really starts going as Michael takes Franklin under his wing and they start working together and making a name for themselves, at least enough to catch the attention of Trevor, who is an old partner in crime of Michaels. Trevor is your typical loose canon, basically his whole life is lead by acting out like when you get bored in a GTA game and run around causing havoc. He swears, drinks and kills as he pleases with little remorse. His main gig is running a meth lab operation in the country/deserted area north of Los Santos. Trevor has spent the last ten years thinking Michael is dead until now, leading him into town to see for himself that Michael is still alive. This leads to a shaky and uneasy relationship between these three characters. Rockstar has done a great job of making it easy to switch between these three characters, unless you are in the middle of a mission. Some missions are for just that one character you have selected, while others are for two or maybe all three. Most of the time you can switch to any of the three you’d like and be introduced to whatever is going on in their life at that time. You can switch to Michael as he wakes up screaming from night terrors or walking out of a coffee shop throwing his cup on the ground. You can switch to Franklin playing with his dog Chop or trying to keep his friends from fighting or you can switch to Trevor puking into fountains or in his underwear chasing girls out of the strip club. It is nice giving the idea that all three of these guys are out living their lives even when you are not controlling them at all. The mission structure is pretty standard for a GTA game. There is a letter on the map that pops up and you drive to it, have a little cut scene and most likely end up driving someplace else to really get going. Some missions have multiple parts to them as well. Those types of missions usually end up mixing it up with one or two of the other main characters from the game. For example there is a chain of missions were Franklin is boosting unique cars and Trevor comes in to help and they take off with the cars on the back of a truck down the highway and as Trevor you have to try getting away from the police that catch on. However you can’t shake them so the game has you switch to Franklin to climb into a \car on the back of the truck, drop it off the back and shoot the police are that are in pursuit. There are other missions where the characters find themselves in a shoot out and you can switch between them making it kind of tactical when it needs to be. This also plays into the game’s special abilities and stats for each character. All the characters have a list of stats for things like driving, shooting and energy. Again for example, Trevor is better at shooting then Franklin. However stats like the shooting don’t make any difference seeing that there is an auto-aim that makes picking off enemies (or the police) just as easy for everyone. The only statistic that seems to make any difference is the character specialty ones. Each has their own, such as Trevor goes into a rampage-esque mode and takes less damage, Franklin can use his while driving and slows down time to make better moves on the road and Michael has the ability to become more focused when in a firefight, having kind of a Max Payne feel to it, but not as dramatic. These all come in handy, however when it comes to the combat oriented ones if you use the cover system along with the previously mentioned auto-aim you will easily make it out of most encounters with enemies. There are times that missions deviate from the normal style such as when your crew takes on different heists. These missions take some extra planning and happen at pivotal points in the main story. These missions usually start out by getting information on the building or area you are going to have the heist happen and then choosing a “Plan A” or “Plan B” and depending on which you decide on you will make plans from there. You can play a sloppy way that is more dangerous or a more laid out plan that is less risky and makes for a more smooth in and out situation. From there you choose a crew (outside of the main three characters). You will higher a shooter, hack and a driver. Some of these missions you won’t need all three, maybe one or two. You will choose these people on their stats and those with higher stats will cost more money that is received from the heist. If you choose a shooter that is not as experienced he might die during the job and the money he was caring is gone and taken out of the total at the end. However, whoever you choose and make it through the mission the stats can go up, but the percentage of their take will stay the same. So it is possible to use inexperienced people and keep from paying them more as they get better. Some heists will need extra steps to complete before starting the heist. Maybe the job requires masks, clothing and weapons. You can have one of the main characters go buy it all or have one of each do a few steps making it feel like it was a team effort to get everything set up. You will sometimes also need to get yourself a getaway car and find a good place to stash it for once the job is done you can get away easily and quickly. Sometimes the job will call for specific vehicles like garbage trucks or maintenance vans and you will have to steal those as part of the set up. All this is a nice and welcome changed from the typical mission structure of the GTA series and they come a long just in time to keep things fresh and different. The only complain about this is there should have been a lot more of these types of missions. So you have your story missions and heists and of course there are side events. Outside of that there are random events that pop up when you are cruising around, these are usually simply things like someone stealing a purse from a woman or stealing a car. You can stop these from happening and do one of two things, keep the money you pick up or keep the vehicle that you get from the thief. After all you are playing as one of three criminals in their own right. There are also missions referred to as "Strangers and Freaks". These missions have little structure to them, but just enough to be something different. They are pretty typical for an open world game and each character have different events that unfold from them. Trevor for instance runs into some border control nut jobs in the desert bent on locking up whoever they assume is an illegal alien. Michael lets some random woman talk him into a footrace and Franklin gets mixed up with a weirdo that wants to get marijuana legalized. It is missions like this that keeps GTAV down to earth and brings in some humor. It keeps the game from feeling too serious all the time. There are also other things to do like street racing what not to do in the world, like any game of this caliber. Of course there is the simplest thing to do like joy ride around and see how long you can last with five wanted stars. As mentioned and of course expected there is a ton of driving that happens in this game. Unfortunately Rockstar still doesn’t seem to grasp the concept of gravity when it comes to the driving. The GTA series sense turning into a third-person game in GTA3 has had an awful time with the driving. Even now in GTAV it feels like you’re driving on icy roads while there is hardly any gravity. It is something that you do get use to, but really shouldn’t have to after all this time. I hate to bring it up, but the Saint’s Row series has had a better handle on driving the entire time compared to the GTA series. Also the flying is still a problem and like driving only becomes bearable after getting use to it. Although, when it comes to flying there is also the landing which is even more of a chore. Landing a plan in GTAV reminded me of trying to land a fighter jet on the aircraft carrier in Top Gun of the NES. GTAV is by far the best game in the series. Rockstar is so great a creating a world to live in and great characters to play as and they have out done themselves here once again. Driving is the only real downer about this game and even though you shouldn’t have to get use to it, once you do it works pretty well. There is also an online component to the game, but that is not out until October 1st. With all that GTAV offers though it is alright for Rockstar to take their time and get the online done right. There is no need to rush it with some much in the world already. GTAV might not be as surprising as it seemed like it would be, playing as more then one character and having such a huge open world, but it still makes it the best. I can see already other games trying to bring in the multiple main character aspect that GTAV has and they already perfected it as far as I am concerned. I just wish that GTAV came out earlier to help get through the summer drought of no game releases, but it is here now and worth picking up right away. It will also keep those afloat for awhile that don’t plan picking up next-gen systems anytime soon.

### ⭐⭐⭐⭐⭐ GTA V- An In-Depth Review
*by I***. on May 9, 2015*

GTA V is such a massive game that it will take a while for me to be able to put into words everything that makes this game truly a fantastic video game and one with the best open world to date. To start off, the story and the world itself is primarily a satire on modern American society, which exaggerates and emphasizes issues sun as the use of extreme violence, the popularity of the media and technology, and the different types of lives to be lived. In Los Santos, you get to be three characters, which is an opportunity of gaming that I haven't really seen before, the idea to seamlessly transition to another character, doing something completely unscripted in the expansive world of Los Santos. First you have Michael, a rich criminal who decides to enter the business after he enters some rough waters; Franklin, an aspiring repo man who is trying to make it big in the world; and Trevor, the most insane character you could manage to play as in a game. I mean he is insane; pathologically, really. The story really feels like a crime saga and though it does a fine job in the beginning, with appropriate pacing of it's set pieces and it's characters, the main fault to this game is it's second act. Many hours into the game, you'll find yourself just a bit lost in the narrative, and in a negative way. Far too much is happening for you to really get invested in whats happening, and far too many villains are introduced for me to be able to register their weight and role in the story. I found myself for at least ten hours worth of story missions begrudgingly completing tasks required from me to partake in in order to progress the story, for that reason only. It's written fine, as is the rest of the script, but it's to convoluted and almost feels as if its trying to compete with the massive variety and scope of the open world in what you could do in it. Thankfully, the third act, which is really after the third to last heist- I think I should actually mention a part of the story rather than just gloss over it and point out it's flaws. The heist aspect of the story are these massive events that are really being led up to in anticipation, and rarely do these ever disappoint. These heists rake in tons of money from places that you are robbing, and is really the only part in the game where control is 100% given to you. Which leads into the second point of the story that I would like to make before we reroute back to what I was saying earlier. In most of the side missions, I persistently felt an unnerving sense of hand-holding, in which I was constantly being told what, how, and where to do something. It really took me out of it, and felt like a huge contradiction to the massive amount of freedom that you can get whilst roaming in the open world. Now, to return to what I was saying... Thankfully, the third act, which is really after the third to last heist, gets a tone that wasn't seen for the rest of the game. It feels a bit brooding, as if all is leading up to some grand and bombastic finale (which it does, mind you). Secrets and lies are revealed, shots are fired, and the third act makes up for most of the second acts muddled events by having a tighter script and better story progression. In the gameplay aspect of the game, there are really two things that you will be doing: shooting and driving. Shooting is smooth and responsive, and also generally easy, as GTA V's aim is always lock on (because if it's not then it's damn near impossible to use) and the guns you continue to unlock feel more powerful and rewarding. Cover is very good in the game, some of the best movement i've seen in a game. Gunfights work absolutely well in a gameplay aspect, and I only ever failed because I simply made the wrong tactical choices of movement. The other main gameplay aspect is the driving; I never played GTA IV, so I have no idea how it is comparatively, but I heard that V is much better. And it really is. Cars have real weight to them, and with practice, drifting can be a cool and advantageous move. Driving feels wonderful and it really is a joy to take a car (which you will most likely have stolen) and drive across the desert as the sun goes down. Gameplay wise GTA V does all that it sets out to do right. Now for the big one; the real reason why this game is one of the best games of all time: the open world. It is a huge cliche to say "living, breathing world" when talking about a video game's open world, but this is the first game where I feel that term really encapsulates what Los Santos really feels like. In most other games I play I feel that the world revolves around me, and while in some games it's fine, like in Infamous 2, sometimes it feels good to see a world evolving in it's own ways, not giving you all the attention. The citizens of Los Santos are living their own lives, driving to a specific destination, taking their dog out for a walk, talking on the phone (and to my surprise, I have never heard the same phone conversation twice, even including in GTA Online). Not only that, but the world is simply gorgeous, and one of the best-looking games on the system. Not only does the world feel alive and as if it has it's own personality, but there is also so much that you can do in it. The world map will give you things to find, such as certain missions that will even possibly unlock other branching missions; but, unlike many other games, I was actually rewarded with scouring the city and Blaine county, because that allowed me to find many of the other missions not shown to me, and many of the MANY random encounters that you can run into in the world. It's so seamless that it feels organic, like it just naturally appeared and somehow now an NPC has a new story to tell me. If you keep driving in San Andreas, chances are you will see someone calling out at you, doing something curious, or holding up a store (which amazingly you can either stop them from finishing the job or actually aid them in their escape). For the first time I would have to define a certain aspect of a game as perfect. GTA V is not my favorite game, nor is it a 10/10, but it's open world is one of the most incredible things I have ever seen with countless activities and races to participate, people to meet, and genuinely interesting tasks to complete. There is absolutely no flaw in the open world, as far as I could tell. GTA V is a masterpiece. It comes damn close to bring my favorite game, with incredible gameplay and a awe-inspiring open world to explore. It only fails in the second act of it's story, and it only fails because it tries too hard. And even then it's first and particularly it's third act is simply exquisite. This game is a marvel, and must be played. Be warned of the poor choice you are making if you choose to not. 9.8/10

### ⭐⭐⭐⭐⭐ Review
*by G***R on July 21, 2016*

Como videojuego, estoy seguro que hay muchos que son mejores, lo que no quita que este sea muy bueno y sin duda el mejor GTA que se ha hecho. La única pega que le he visto, al menos a esta version de PS3, es que en algunos momentos presenta pequeños bugs gráficos o de comportamiento de la IA, nada grave (de hecho, algunos son tan insignificantes que podría ser que ni los notes o que incluso te parezcan graciosos) y es posible que sea debido a la enorme cantidad de elementos que hay en pantalla en todo momento y que el PS3 no es capaz de procesar al 100%. Por cierto, esta edición (Greatest Hits) incluye dentro de la caja del juego un mapa físico, estilo poster, de la ciudad en que se desarrolla el juego; ignoro si la edición original también lo incluía, pero un gran extra sin duda para los fans :-)

## Frequently Bought Together

- Grand Theft Auto V - PlayStation 3
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