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🚀 Hack the Future, Own the City!
Watch Dogs 2 on PlayStation 4 delivers an expansive open-world experience set in the tech-savvy San Francisco Bay Area. Play as Marcus Holloway, a skilled hacker fighting against a corrupt surveillance system by hacking everything from drones to city infrastructure. Featuring PS4-exclusive early access to mission packs, seamless multiplayer modes, and a dynamic environment, this game offers endless strategic possibilities for players who crave control and innovation.





| ASIN | B01GKF7T9S |
| Best Sellers Rank | #4,004 in Video Games ( See Top 100 in Video Games ) #4 in PlayStation Games #129 in PlayStation 4 Games |
| Computer Platform | PlayStation 4 |
| Customer Reviews | 4.8 4.8 out of 5 stars (2,289) |
| Date First Available | June 8, 2016 |
| Department | Adults |
| Global Trade Identification Number | 00887256022884 |
| Item Weight | 2.88 ounces |
| Item model number | UBP30512037 |
| Language | English |
| Manufacturer | Ubisoft |
| Product Dimensions | 0.57 x 6.7 x 5.35 inches; 2.88 ounces |
| Publication Date | November 15, 2016 |
| Rated | Mature |
| Release date | November 15, 2016 |
| Type of item | Video Game |
| UPC | 887256022884 887256022891 |
D**E
Fun and Entertaining Game
I’ve really enjoyed playing Watch Dogs 2. The open-world environment is fun to explore, and there are plenty of different missions and activities to keep the game interesting. I especially like the hacking mechanics because they make the gameplay feel different from other action games. The game arrived in good condition and worked perfectly on my PlayStation 4. Overall, I’m very happy with the purchase and think it’s a great game for anyone who enjoys open-world action and adventure games. Definitely recommended!
J**4
One of the best games I’ve played.
Watch_Dogs 2 was a huge improvement from the first game. The main character, Marcus Holloway, is one of the best video game protagonists I’ve ever seen. His character is so well written and funny. The game takes place in San Francisco and is beautifully put together. The map could’ve been a little bigger but it’s a pretty decent size nevertheless. The graphics are some of the best I’ve seen on a video game. Sometimes I almost feel like I’m watching a real movie in the cutscenes. The game itself is incredibly fun to play. With the first Watch_Dogs, I found myself getting bored of it as soon as I finished the story, but WD2 just feels so much more alive. The pedestrians actually act very realistic. Better than Grand Theft Auto’s pedestrians ever thought to. The ability to do parkour and insane stunts just gives the game a whole new exciting feel. Of course, hacking is at the center of this game. And it feels so much more fun. There’s more to hack and more chaos to make. You can be on top of a penthouse and inside it’s a circus. All the security personnel are running around all confused. You can approach missions in multiple ways and how you choose. You can run in guns blazing, or you can try to play it smart and be a ghost. Never be spotted and leave your mark. The story is so immersive. I couldn’t stop playing once I started. Every mission just left me itching for more. There was so much comedy and action. I’m almost mad the story ended. It was that good in my opinion. Every character alongside Marcus is so well done. I felt that the focus was on everyone and not just Marcus. Which i appreciate. Overall, this was a fantastic game. Definitely up there in my top favorites. I definitely recommend that you get your hands on it. It’s a must play!
B**J
My family is so neglected right now!
I bought this game Friday and it took most of an evening to download so I didn't get to play until late-night. The opening sequence put me to sleep and I was convinced this was just another sneak around-don't be seen-Thief-Splinter Cell wannabe. Tired of getting caught, I wen to bed. Then I picked back up the next day, finished the opening mission and OH MY FREAKING GOD!!! The story is compelling as it puts you in a world that feels like a possibility for our future. They throw in just the right amount of humor and pop-culture references to have me actually laughing out loud. Some of the missions actually mirror some things I wish someone would do in real life (trolling an A-hole pharmaceutical CEO who wants to buy the only copy of a bands new album, anyone?) As for gameplay, controls are GTA-ish for the most part though I do agree with others that the vehicles can be harder to manage if you're coming straight off the GTA series. Sandbox gameplay is a blast. You can power right through the main mission, knock out side missions, or just run around grabbing cash and research points to learn new skills. Speaking of the skills, some of them are just down-right mad scientist villainy. I think I spent a half-hour just making cars hit people once I learned to hack them. Commands and options for all of your hacks can seem overwhelming but screen tips galore are there to help. It only sucks when you have to use a skill quickly or die. You better remember what button sequence is going to save you. Anyway, once I got into it (which took no time), I played on and off most of Saturday and about 11 hours straight on Sunday. All without doing a single online mission!! That's called bang for your buck people. Bottom line: Get this game and say goodbye to your family!
D**E
Loved the original, loving the sequel
I really liked Watch Dogs. Like everyone else I was disappointed that it didn't live up to the graphical splendor of the early footage, but I thought the game itself delivered. The sandbox was fun, the story was engaging, the stealth and combat game play was excellent. I've been anxiously awaiting Watch Dogs 2 since it was announced, and it's certainly different from the first game in many ways. Ubisoft has publicly said that they've learned from their past mistakes of showing off upcoming games too early and vowed to turn over a new leaf in that regard. WD2 falls under their new and improved policy. It was unveiled for the first time only about five months ago, so virtually all of the downgrading and compromising they had to do happened behind closed doors, where it belongs. What they showed us is what we got. Overall I think it looks better than WD1. The world of the Bay Area definitely has more character than WD1's version of Chicago, which I thought was good but did have a bit of boxy design going on, like it was modeled with Legos. WD2's world has more variety and is a lot more colorful. Ubisoft was pretty open and transparent that GTA was a major influence on Watch Dogs. I'm pretty sure they used GTA4 as a big chunk of inspiration for WD1, and that GTA5 was a big inspiration for WD2. I certainly see some similarities in the overall visual design and presentation. Much of WD2's San Francisco bears more of a resemblance to GTA's Los Santos than it does to WD1's Chicago, and I'm not just talking about architecture and climate. Anyone who's familiar with WD1 and has seen WD2 previews should know that the tone of the game is completely different. WD1's story and atmosphere was very grim and stone faced, with only a few occasional bits of comic relief. It was about Aiden Pearce, a criminal out to avenge the death of his niece, a death which was ultimately his fault. Hard to blame him for going around with a permanent frown and not being a fountain of one-liners. Again it seems like Ubisoft used GTA4 as the model for WD1 and GTA5 for WD2. WD2 is goes completely in the other direction, virtually always upbeat and wacky. Everything is parody and satire. It walks a fine line between lionizing hipster hacker SJWs and mocking them. Very tongue in cheek and self aware. Story wise, it's very different from WD1 in that that game had a very linear sequence of events where every mission provided a new clue that lead to the next mission, until Aiden achieved the revenge he set out for in the beginning. WD2 does lay out the clear goal of taking down Blume at the beginning of the game, but from then on it's basically a hodge podge collection of disconnected missions that only share the commonality of hurting Blume in one way or another. They're often similar to GTA5 heists; When you receive a new mission it's actually a sequence of a few separate missions to complete a project. e.g. A) Steal a particular car. B) Sneak into a lab and steal an experimental computer chip. C) Hack into an office network and download some proprietary software. D) Upload the software onto the chip, install the chip in the car, and then use the car to ________. These all fall under one mission heading in your DedSec phone app, but you're able to free roam between each step if you want to. The story isn't exactly what you'd call a direct sequel to WD1's story, but it does reference and connect to it. They often refer to "what happened in Chicago in 2013" and there are some cameos. WD1's had lots and lots of miscellaneous side missions that had nothing to do with his revenge mission, and it often felt wrong to stop and deliver stolen cars or take down some random criminal convoy when you knew you were supposed to be in a race against time to save your nephew or sister or whatever. Ironically, WD2's flow would be much more suited to doing random sub-missions whenever you feel like it, but compared to WD1 liberally peppering them all over the map, they're few and far between. The stealth component feels very much like WD1. I tend to lean towards stealth in these game whenever possible, but WD1 seemed to deliberately throw you into situations where combat was the way to go. WD2 seems to emphasize stealth more. The stun gun is probably a big part of why. The character you play as, Marcus aka Retr0, was wrongfully deemed a criminal threat by ctOS, and that's his primary motivation for wanting to bring down Blume at the beginning of the story. So it feels odd to have him then proceed to become a violent criminal to achieve his goal. However I think it's important that Ubisoft put the choice in the players' hands rather than force everyone to play as a harmless white hat. Allowing the player to choose makes the non-lethal choice more powerful. Going non-lethal definitely adds a layer of challenge, because the stun gun only knocks out enemies temporarily. Pretty sure Ubisoft was playing some MGS while they designed WD2. However, melee take downs seem to knock them out permanently. Sometimes they look so brutal I wonder if they're actually lethal. One of the few disappointments I have is that they got rid of WD1's Focus ability. Since the game is designed to be online at all times and not just during adversarial invasions, I guess it just wasn't an option. Too bad, I relied on it often in WD1. I miss it, but I'll cope. Oddly enough, you can still pop into restaurants and bars for a coffee or a beer. Marcus has the exact same drinking animation that Aiden and T-Bone did. But without a Focus gauge to extend, it doesn't seem to serve any purpose. I like that they left it in anyway. I remember being pretty disappointed the first time I played GTA5 and realized you couldn't enter fast food joints anymore. The driving is definitely an improvement over WD1. I remember really hating WD1's driving when it came out, and it took me a while to get comfortable with it. I've been replaying WD1 and its Bad Blood DLC over and over for the last few weeks because I was so excited about WD2, so these days WD1's driving has felt very natural and second nature to me. The other day I popped in GTA5 for a bit, and was surprised that its driving suddenly felt really weird to me, and I'd have to readjust my brain to get used to it again. Clearly WD1 has re-wired my brain. Recent WD2 previews were saying the driving in WD2 was different from WD1, so I was kinda nervous about that. When I first started playing, I did think it felt kinda twitchy. But I got used to it very quickly. I think it's similar to WD1, but definitely improved. There was a rumor that the online MP was so broken that the day 1 patch required to fix it was going to be so huge that depending on your internet connection you might not be able to play WD2 until the day after you got it. The good news is that the day 1 patch is relatively small, less than 220 MB I think. I was able to play within about 15 minutes of inserting the disc. The bad news is that online MP is indeed broken, and has been disabled until they release a big patch. Luckily for me, I don't care about the online MP stuff. Honestly, the biggest flaw I can think of here is that most of the the voice actors pronounce Silicon Valley as "Silicone" Valley. Idiots. Bottom line, WD2 is in many ways an improvement over the original. Heartily recommended to those who liked WD1, those who didn't like WD1, and those who never played WD1. I really can't overstate how much FUN WD2 is, in every sense of the word.
S**R
Big, Beautiful, and Different
I am 16% into this game after hours and hours of play. San Francisco is big, beautiful, and feels very alive. I passed on the first Watchdogs, but after reading a few reviews I was really curious. The characters are likeable, I dig the Deadsec aesthetics, the story is good enough, and the tools & skills available create a myriad of options when it comes to tactics. I LOVE the RC and the drone - save up and buy the drone ASAP! Watchdogs 2 offers non lethal options for dispatching enemies which is refreshing after playing lots of GTA V. The game runs well enough on the PS4 but I've noticed some frame juttering and what looks like screen tearing on occasion when roaming around the huge populated environment. Watchdogs 2 is "enhanced" for the PS4 Pro and I'm guessing this might be the new normal - you'll need a PS4 Pro to get the best experience on massive open world games like this (or buy the PC version and have top tier hardware). I do have some gripes/suggestions (if anyone from UBI happens to cruise amazon reviews): - The driving in 3rd person feels a bit off. Not terrible, but not always good. Driving in the GTA series feels natural or just more real. Here it feels like an arcade game and the camera is to slow to adjust around sharp turns. I've found driving in 1st person is a much better experience. - Enemy AI is aggressive and predictable. When you get discovered they swarm on Marcus immediately, but if you evade and hide they give up and go back to patrolling. I wish it was more in the middle - smarter enemies with less emphasis on the dog pile/swarm tactics. - The tone of the main Deadsec crew and Marcus is pretty upbeat and even optimistic. That tone contrasts with the more violent options in the game. I enjoy tearing things up in GTA. That's due to GTA's characters being genuinely bad dudes and the world they inhabit being a cynical reflection of our reality. I'd love to have seen more consequence applied to the choices made in Watchdogs 2 - like in the Dishonored franchise. If you take a violent path the city reacts and becomes more chaotic with a darker conclusion. If you favor stealth and non lethal engagement the world is less violent and the resolution is more hopeful. Guns in this game are acquired via 3D printing. Maybe give some choice here between lethal and non-lethal. Like a sniper rifle that shoots tranq darts, a shotgun that shoots bean bags, or even something wacky like a net or foam cannon. The characters are young hackers fighting for the people. Once you give them guns and they start killing people that makes them domestic terrorists waging an insurgency. I'm pretty sure that would affect Deadsec's follower numbers and public perception. - The PS4 controller has a touchpad. I can't believe this wasn't put to better use. Every time I use Marcus's phone I think about how natural it would have been to use the touchpad to interact with his smartphone. Feels like a missed opportunity. Anyways I'm really enjoying my time in Watchdogs 2's San Fran. Exploring, hacking, and playing with those wonderful toys!
G**T
A living, breathing San Francisco
I thought I would enjoy this game, but I was not expecting to get as much fun as I did out of it. This is one of the only games I took the time to actually 100% complete, and it never felt like a grind. There's a multitude of things that can be said about this game from the great characters, fun leisure side missions, amazing co-op/pvp, but I just want to take a second to really point out how alive this world is. The city is living and breathing more so than any other Open-World I've seen to date. Every play session I would come across NPCs doing some new action if I just took a second to stop and look. I don't want to really spoil too many as that it half the fun, but I want to point one in particular out. My favorite is the hostess at the restaurant by the pier. It was a little cafe place where you couldn't even go inside to eat. Just a few tables outside. She stood there with a little tablet and as people walked by she would put on a smile. Holding out her tablet, she would try to entice them with their "fantastic specials that we have today." People would walk by often ignoring her and as soon as she was out of their vision she would look dejected and sad, but only until the next person came by when she would get enthusiastic once more and try and get them to try the place out. It felt like this random NPC actually cared about the restaurant she worked for. This little bit of character is someone who most people would completely miss. Someone put the effort into putting this in the game though and I hope they know that it was noticed. This is the attention to detail the team really put into this game and it shows.
L**N
DEDSEC!!!!
Fire, I got the game Friday and I beat the game the same night
M**Y
Let's go!
Can't say enough good about this game. The world is vibrant and gives you a fe options for dealing with things. Fantastic game.
S**R
¿MEJOR QUE EL PRIMERO?
Ubisoft tenía un reto importante con ‘Watch Dogs 2’. Por un lado demostrar que las carencias del primero tenían solución, por el otro que el nivel conseguido en una secuela fuese el suficiente para convertir en franquicia una saga que dé algo de respiro a un ‘Assassin’s Creed’ que pedía a gritos un relevo anual. El resultado es, cuanto menos, sorprendente, manteniendo la idea de los hackers en un mundo abierto pero recogiéndola desde una perspectiva mucho más desenfadada que le sienta de fábula a la mezcla. ‘Watch Dogs 2’ no se toma en serio casi nunca y eso es justo lo que necesitaba para ser un sandbox tan fresco como divertido.
A**N
Great Buy!!
Would recommend! Very fast shipping and the game was in great condidtion! Thank you!
J**Y
Like game fun more best ps4
I hope so like watchdog game
L**Z
Excelente juegazo
¡Excelente juego! Lo terminé muy pronto, el mapa es muy extenso y las actividades divertidas, con buen nivel de reto. Lo único malo es el cobro del Season Pass y todo el DLC que ya deberían estar incluídos en el precio original.
M**E
Fast delivery
Came as shown and described
Trustpilot
1 week ago
1 month ago