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Ticket to Ride Europe by Days of Wonder is a critically acclaimed board game designed for 2-5 players aged 8 and up. With an average playtime of 30-60 minutes, it offers fast, strategic route-building gameplay that has won multiple international awards. The game requires no batteries or assembly and comes complete with all components, making it perfect for quick yet engaging game nights that develop critical thinking and planning skills.



| ASIN | B000809OAO |
| Age Range Description | 8 years + |
| Are Batteries Required | No |
| Best Sellers Rank | 1,577 in Toys & Games ( See Top 100 in Toys & Games ) 60 in Board Games (Toys & Games) |
| Brand | Asmodee |
| Brand Name | Asmodee |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Colour | Blue |
| Customer Reviews | 4.8 out of 5 stars 14,676 Reviews |
| Edition | Europe |
| Educational Objective | Develop strategic thinking, planning, and decision-making skills |
| Estimated Playing Time | 60 Minutes |
| Expansion For | Ticket to Ride |
| Game Mechanics | Route Building, multiplayer |
| Genre | Strategy, Adventure |
| Global Trade Identification Number | 00824968717929 |
| Included Components | Game Card |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 29.8 x 29.8 x 7.6 centimetres |
| Item Dimensions L x W | 29.9L x 29.9W centimetres |
| Item Part Number | 4098806 |
| Item Type Name | game card |
| Item Weight | 1250 Grams |
| Manufacturer | Days of Wonder |
| Manufacturer Part Number | DOW7202 |
| Manufacturer Warranty Description | 1 year |
| Manufacturer recommended age | 8 - 15 years |
| Material | Cardboard |
| Material Type | Cardboard |
| Minimum Age Recomendation | 96 |
| Model Number | DOW7202 |
| Number of Items | 1 |
| Number of Packs | 1 |
| Number of Players | 5 |
| Number of players | 5 |
| Operation Mode | Manual |
| Product dimensions | 29.9L x 29.9W centimetres |
| Rulebook Availability | Printed Included |
| Set Name | Europe |
| Size | 11.75" x 11.75" x 3" |
| Supported Battery Types | No batteries required |
| Theme | Travel & Transportation |
| UPC | 824968232026 824968717929 |
G**S
The next step to Ticket to Ride
Much like it's predecessor this is a great game for experienced and new players to board games. The further rule developments are there to enhance the experience and avoid situations where you are locked out of play, like when a station is blocked off losing you points nothing serious otherwise, so these new developments help you to get better chances. It does complicate things though, for those expecting to pretty much to get stuck in and have a steady flow throughout they will be disappointed initially, it's only because of the new rules in this instance. The game board is a map of Europe rather than, if you don't have or have seen it, is set in the USA so it just gives a different perspective. Essentially it's the same game if you take away the new rules but what you can do is just use the new map, like in the original game, and try out the new rules as you familiarise yourself with the game. If you don't know or have the original rules, just look it up online, it's a very simple game to play but just keeps you coming back, no matter the version! As with the previous game, sometimes less is more, in terms of players. Basically this is a great game with a couple of players, not a lot of down time, less likely to get blocked off and so on. This still works with the higher numbers, just is more tactical and potentially more difficult. All in all if it's your first purchase of, the original or this one, it'll be a great purchase. It might be worth looking into the original first, just so you get the basic idea down, but if you don't mind a little learning curve then give it a go. Either game is excellent and is a great addition to your games collection.
C**E
Fun addition to a household's games
I was initially going to buy Ticket to Ride, however I wanted a game that would play very well with just two players as well as have the ability to expand to more and Ticket to Ride Europe seemed to fit the bill best. It's a shame that quite a lot of people who have Monopoly and Risk in the house haven't heard of Ticket to Ride (Europe) as it's a similar level of difficulty and is fun to play. The aim of the game is to gain points buy building train lines to complete routes across Europe. I'll let other reviewers going into game play more thoroughly. This is a fun game and other than some of the smaller details (such as stations) is very fast to pick up. I've only played it with other adults but it could easily be a family game as it's no more difficult to learn than a game like Monopoly. There's something really nice about seeing your train lines travel across Europe and the cards and board are attractive. With two players you're often not competing for the same line of tracks so if you're not in the mood for an intensely competitive game this is quite nice. With more players I imagine it would get more competitive. My dad hasn't really played a board game since he used to play children's games with me when I was a child and I introduced him to Ticket to Ride Europe wondering how he'd find it. It took him a game to pick it up and he seemed a bit unsure of it, however a few days later he asked if we could have another game and since then we've played it multiple times. I haven't played any of the Ticket to Ride series other than Ticket to Ride Europe so can't compare this to them, however this is a well balanced game that's fun to play and a good addition to a household's games.
K**.
Days of Wonder DOW7202 Ticket to Ride Europe
I decided this was a definite purchase after I first saw how much fun was had playing this game whilst watching "Wil Wheatons Tabletop" on YouTube. A big board game that looked fun, with some thought and tactics required but not overly complicated. And a game that didn't drag on forever and never finish...cough...Monopoly...cough! From reading other reviews and opinions, I decided on the "Europe" version rather than the original USA version. I wasn't disappointed. Living in the U.K. made this an easier choice as well, being more familiar with the European countries. The first run through was a bit slow, mainly due to learning the rules of the game. But now most games take around 30-45 minutes. Long enough to have substance and keep people interested but not too long to get bored. Some people that I have played with aren't used to this longer format having only played faster paced, tradition board games. As such they try to rush through. So most importantly, please go slow and keep well on top of points being scored as on a few occasions we lost track and had to do a re-count. This can be annoying and time consuming but is a flaw of the players and not the game. It would have been nice if the train pieces were made from heavier wood or metal rather than the current plastic. I get that this would bump up the price quite a bit, so I do understand why this is not the case. However, on a few occasions we did knock the board a few times sending pieces flying. This could have easily and cheaply been fixed by making recessed spaces on the board where you place you counters. Apart from that, this will make a great addition to any board game collection and is a great jumping on point for introducing others to more in depth games such as Catan or Alhambra. And leading them away from the bores that are Monopoly and Cluedo!
M**S
Outstanding Game, Great Sequel to the Original
I first fell in love with Days of Wonder's "Ticket to Ride Pocket" for iPhone. When I discovered there was a European version of the physical board game, I had to have it. Not only does this version of the game have the classic gameplay elements which made the original so enjoyable, but it also expands on them by adding new ones as well as the obvious new map, routes, etc. Ticket to Ride is all about conquest of the national rail systems. Your task is to connect a series of routes between cities marked on a set of "Route Cards" (distributed at the start of the game) by placing "wagons" (train car tokens)along the routes in question. You can only place your wagons along any segment of any route by "purchasing" that route segment with playing cards of varying colours. Each route segment requires a certain number of a certain colour of playing cards, and therefore your goal is to get the right numbers of the right colours of cards in order to place your wagons in the correct places and claim your routes. For each wagon placed you will receive a number of points. More wagons = more points. When your wagons connect from Point-A to Point-B, you've successfully completed your route and earn bonus points for doing so. When any one player has two wagons or fewer remaining in their inventory, the game ends. Any routes you failed to complete will not only forfeit your right to bonus points for that route, it will also subtract those points from your current score. You must therefore try to achieve as many points as you can and complete as many and/or the longest routes you can before the other players and before the end of the game. The rules can SEEM finicky to newcomers, but once understood you realise how very simple they are and the game play is exceedingly engrossing often resulting in multiple games on the trot. Additions in TTRE include even more ways to complete your routes and gain points such as adding train stations, tunnels and ferry routes. The quality of build for this set is very high. The game board is thick and sturdy, the artwork is vibrant and detailed. The player pieces, which keep track of each player's score, are wooden and add to the charm and quality. The playing cards are sturdy, of high quality and again the artwork is beautiful and colourful. The only real let-down is the wagons themselves, and this is really a minor gripe. The wagons are made of moulded plastic and it would be so much nicer if they were wooden as well. However I suspect that, due to the large number of wagons (45 x5 players), this would dramatically increase the cost of this game. If this were something that would bother you it's good to know that there are wooden third-party, aftermarket options available. Another positive worth noting is that several "extra" wagons of each colour are included...just in case one gets lost! Finally, there's even an educational element to each and every version of this game, as it does, in its own way, instil a bit of a minor geography lesson with each and every game played. With the European version, the various cities have their names as spelled in their native tongue...not English. For example, "London" is "London", but "Rome" is "Roma" and "Athens" is "Athina". Highly recommended, highly addictive, and best played with loads of people.
J**N
A strategy game that's easy and fun to play for the whole family.
Brilliant game to play with the family. We used the first game or two to get use to the rules etc. but once everyone knows what they're doing, it's a great game.
O**Y
It's a great game for a while
Ticket to Ride is fast becoming a classic. The Europe edition provides some extra complexity (which you can choose to ignore) as well as a more complex map (which you can't) compared to the US edition. The extra gameplay elements are actually quite clever and I feel they add something, rather than just being a novelty. The idea of the game is to claim train routes across turn-of-the-century Europe. You start off with some 'tickets' which describe the cities you need to join with train routes. You claim routes by collecting sets of cards, so fundamentally Ticket to Ride is a set collecting game in the rummy family. What makes it special is the contention over the train routes as each player tries to complete their tickets. Points are scored for joining neighbouring cities together by spending sets of coloured cards you have collected. You also get extra points at the end of the game for each ticket you have completed...and points deducted for tickets you failed to complete. There's also a bonus at the end for the longest contiguous train. The fact that players tickets are hidden to the end means that the winner is not known until the end of the game which keeps interest up until the end. The Europe edition adds some extra rules which we omit when playing with the kids at their current age. 'Ferries' require you have a certain number of wild cards as part of your set. 'Tunnels' have a potential hidden cost (of extra cards of the same colour) and 'stations' allow a player to use a line owned by another player. The board and components are excellent quality. The board is very large and folds out to a 2 by 6 square rectangle, where the square is just a little smaller than the box. The map is very nice and the markings very clear. The plastic trains and stations are very quality and the box includes some spares too which is a nice touch. The cards are a good size too but, because this is a set collecting game, require a lot of shuffling. The game is good fun for adults but I found my children lost interest after a few games. I think it may come back into its own when they're a bit older: probably an 8- or 9-year-old would enjoy it. Note that the map depicts Europe during industrial revolution with the city names in their local language and historical names from the time, so bear that in mind if you're looking for an educational toy.
E**Y
Our favourite board game
Amazing game! Bought for a family member at Christmas and it's become our favourite. Easy to learn but challenging enough to always be fun and use your brain! Can never predict who will win. Great price too.
D**.
Addictive, instantly took the top spot among our favourite family games.
This is a combination between Catan, Risk and Dragonwood. All games each of us love for the frequent family game evenings. It is a turn-based game that does not require dice and is directed by the cards drawn from the pile. The instructions are clear, the gameplay fairly easy to understand. And the booklet will take you about 15 minutes to 20 minutes to go through. Though the first sessions will be more like trial and error with the instructions on your side. But frankly, it is all quite intuitive. The deeper strategic aspects of the game will reveal themselves through progressive playing. The game is about tactics and like Risk it allows you to pretty much annoy and hinder the other players and vice versa. Which makes it quite exciting. Our youngest almost hits the ceiling in excitement when a multi-colour engine is revealed. The game is very well-presented. The colourful board and cards seem of good quality. There are many plastic rail cars and station pieces included and all fit neatly in the box, without the need to sort a selection in additional bags or containers. Therefore the set up for a new game takes very little time. Our children, the youngest at 7, love the game and constantly want to play it with us - I would like to but I often have to plan ahead as it is not a quick casual game.
R**K
leuk spel
leul spel. helaas beschadigd geleverd. geen tijd om het retour te sturen ivm kerst
P**E
Great for family game nights!
Great game that has lead to many great game nights with the family. We have three different versions, Japan, USA and Europe and play them often. My kids range in age from 9-16 and the rules are easy to understand for all of them.
A**R
meh but ok good
Ok
C**L
Interesting board game that combines luck with strategy.
Bought as a gift for a friend as our family has enjoyed the board game. Introduced our friend to the game & they enjoy it too.
K**Y
Perfect for whole family
We’ve been playing Ticket to Ride almost every day lately, and it has quickly become one of our favorite family board games. It’s the perfect mix of strategy and simple logistics, which makes it engaging without feeling overwhelming. The rules are easy enough for kids 8+, but there’s still enough depth to keep adults interested. Each player builds train routes across the map, trying to complete destination tickets while blocking opponents and planning ahead. It encourages strategic thinking, patience, and a bit of risk management. A full game takes about an hour for us, which feels just right , long enough to be immersive but not exhausting. The quality of the board, cards, and train pieces is also excellent and holds up well even with frequent use. If you’re looking for a family table game that balances fun and strategy and works well for mixed ages, this is a great choice. It’s become a staple in our house.
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