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Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition . Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design. Review: Good Textbook, Greate for Indies - For students going through a multi year degrees. This can be one of your touchstone book you keep throughout your career. Practical advice and exercises for all without being too theoretical. For indies, it a great set of practical ideas to 'stress test' your design and to explore its edges for new opportunities in game play. Review: Full of great exercises to help you design games! - This is an amazing book! If you want to learn about the best game designers and if you want exercises to help you generate game ideas, buy this book. It's a game designing curriculum that is helping me create an educational video game for my graduate research project.
| Best Sellers Rank | #2,352,961 in Books ( See Top 100 in Books ) #225 in Computer Programming Structured Design #514 in Computer & Video Game Design #1,011 in Game Programming |
| Customer Reviews | 4.5 out of 5 stars 88 Reviews |
A**L
Good Textbook, Greate for Indies
For students going through a multi year degrees. This can be one of your touchstone book you keep throughout your career. Practical advice and exercises for all without being too theoretical. For indies, it a great set of practical ideas to 'stress test' your design and to explore its edges for new opportunities in game play.
A**R
Full of great exercises to help you design games!
This is an amazing book! If you want to learn about the best game designers and if you want exercises to help you generate game ideas, buy this book. It's a game designing curriculum that is helping me create an educational video game for my graduate research project.
F**R
A solid textbook on game design
Fullerton has put together a well-focused and tightly structured textbook that guides readers through all relevant stages of game design. The chapters have a sharp focus, are clearly written, and contain useful exercises and further readings. Arguably one of the strongest elements are the sidebars by industry insiders, which provide reality checks and inspiration. I only had minor gripes, for instance that the digital version of the third edition is missing all cross references, or that the writing could have been checked better for industry jargon (what is it with design folks always 'planning out', 'mapping out', 'building out', etc? What ever happened to simply 'planning', 'mapping', or 'building' something?). But these are negligible caveats in an overall solid publication that I am more than happy to recommend to my own Games Studies students.
R**A
Awesome book, great for teaching Game Design
For me, it's the second best game design book, being A book of lenses the only better. I find Game Design Workshop easier to understand and the workflow the book presents is ideal for teaching.
A**R
Five Stars
good resource
J**N
Five Stars
Books good. Just sucks cause I haven't used it once.
J**Y
First in application. Second in theory!
Great for a beginner like me. Rules of play is the only other book that could top this but that's only in theory.
H**S
Five Stars
Very well designed book with geat information.
J**O
Imprescindible.
UN libro imprescindible para comprender los mecanismos de diseño de videojuegos
V**D
Nice book.
Nice book..but this book is not for people who are reading for fun. Consider this book if you are doing a course in game design
L**T
Five Stars
Great guide for game design
U**E
Ein super Buch
Das Buch behandelt sehr gut verständlich und systematisch die Prinzipien des Spielentwurfs. Es abstrahiert dabei von konkreten Techniken, Game Engines, Grafikstilen oder ähnlichem. Wer ein Buch sucht bei dem wirklich der Spielentwurf im Fokus steht ist mit dem Buch gut beraten.
A**G
Covers pretty much everything you need to know when starting out
If you only buy one book about game design this should be it. Covers pretty much everything you need to know when starting out. Also contains really interesting interviews with different game designers.
Trustpilot
2 weeks ago
2 months ago